Problems with the computer of the Enchantress Ultima-IIRevenge History -
First, I feel the delay of this entry, but unfortunately these days I have had enough time to my blogs. As
Akalabeth and Ultima I were programmed in BASIC Applessoft , Ultima II was a turning point for Garriott in their learning as a programmer and designer and was created entirely in Assembler . Ultima II
was inspired (in part, plagiarized) in the movie Time Bandits of Terry Gilliam. In particular, the part of the Gates of Time the map to locate and Time Legends of was all out of that movie. While
California Pacific was the company that published the previous titles, the company ended up owing money to Richard Garriott, and just going broke. The remaining companies usually drew games photocopied covers bags, but Garriott wanted more professional output, and for their new game I wanted a box, with detailed documentation and a cloth map with each game. This was something very rare, and the only company that agreed to this was Sierra Online.
Thus Garriott I think his game to Sierra , and August 24, 1982 appeared on Apple II computers . The game included the manual, quick reference card for the controls, cloth map, the galactic map and a registration card.
Ultima II was officially the first Last who was taken on different computers. In 1983 versions were Atari 800, and IBM-PC . PC version is the poorest version as the graphics it contains are CGA (4 colors), while other versions have graphics EGA equivalent to (16 colors). Rights PC version made Richard and Sierra entered a dispute that ultimately Garriott decided to form his own company, but retain Sierra rights Ultima II.
Shortly after the release of IBM-PC , came the Commodore 64 version . This version had a more colorful graphics than the rest.
In 1985, Sierra redistributed game on different platforms that had already out previously, as well as new platforms such as Apple Macintosh , Atari ST. These two new versions have support for mouse, using menus of the operating system to access different parts of the game. The Atari ST version was higher than Macintosh since the latter had monochrome graphics.
Also in 1985 , Ultima II came to the 8-bit computers hand Japanese company Starcraft. Specifically, the computers that appeared were the FM-77 , and PC8801 .
After this, the company Garriott, Origin Systems , recovery rights Ultima II, thus enabling 1989 the distribution of the first compilation of games Last , Ultima Trilogy I, II, III . The interesting thing about this compilation is that the Apple II version contained a slight improvement to the graphics of Ultima II , while the other versions for PC and C64 contained the original versions of games.
In 1989 Ultima II reappeared in the Japanese computer, this time from the hand of Ponycanyon . The versions that appeared were for MSX-2 , PC8801, PC88VA and PC9801. These versions contain enhanced graphics and a soundtrack (no previous version available music).
Finally in 1990 , Fujitsu Ultima II public in compiling Ultima Trilogy I, II, III for FM-Towns . This version is the most advanced of all. The graphics are the best I have Ultima II, and features a new soundtrack (different from the version of Ponycanyon ).
The 1990 version was the latest release of the game, but not the last distribution. Ultima II reappeared in the compilation of Ultima I-VI and Ultima Series Collection , but unfortunately, these versions had a bug that prevented access to maps of the area as they had been overwritten by mistake.
As with Ultima I thought playing Ultima II version of FM-Towns, but in the end I decided to stay with the PC version wearing an eye patch to improve graphics. The reason is that the version of Ultima II of FM-Towns has occasional slight difference compared with the original versions. Even so, I will put both images and the Enter Final of FM-Towns, as the PC version not have them.
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